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Walnut horse portrait
Walnut horse portrait
Spotted horse portrait
Spotted horse portrait

Horses make useful beasts of burden, and the best of them also make good warhorses.

Statistics[]

Race: animal
Size: medium
Alignment: true neutral
Armor class: 13
Hit points: 10
Attack bonus: +1
Damage: 1d3+1 bludgeoning damage (unarmed strike)

Hit dice (level): 1
Challenge rating: 1/2

Saves
  fortitude 4
reflex 5
will 1

Trained skills:(‡) parry (7)
Feats: none

Blueprint:(‡) x3_horse001, x3_horse002

The different ResRefs correspond to different appearances.
x3_horse001 is walnut.
x3_horse002 is spotted with saddle and packs.

Notes[]

  • Added in patch 1.69.
  • These animals use the associate script set, so can be readily used as associates.
  • If saddlebags are enabled in a module, talking to one's horse may open the horse's inventory. Enabling saddlebags consists of setting the local variable "X3_HORSE_ENABLE_SADDLEBAGS" to a non-zero integer value on the module. In addition, each horse that has saddlebags must have the local variable "bX3_HAS_SADDLEBAGS" set to a non-zero integer value on the horse itself. Horse 2 has this variable preset; horse 1 does not.
  • These horses will make use of a special combat AI if a script named dla_ai_lighthors exists in the module. (This feature likely was unintentionally transferred from the premium module Wyvern Crown of Cormyr.)