

Horses make useful beasts of burden, and the best of them also make good warhorses.
Statistics[]
Race: animal
Size: medium
Alignment: true neutral
Armor class: 13
Hit points: 10
Attack bonus: +1
Damage: 1d3+1 bludgeoning damage (unarmed strike)
Abilities | ||
---|---|---|
strength | 13 | |
dexterity | 17 | |
constitution | 15 | |
intelligence | 3 | |
wisdom | 12 | |
charisma | 6 |
Trained skills:(‡) parry (7)
Feats: none
Blueprint:(‡) x3_horse001
, x3_horse002
The different ResRefs correspond to different appearances.
x3_horse001
is walnut.
x3_horse002
is spotted with saddle and packs.
Notes[]
- Added in patch 1.69.
- These animals use the associate script set, so can be readily used as associates.
- If saddlebags are enabled in a module, talking to one's horse may open the horse's inventory. Enabling saddlebags consists of setting the local variable "X3_HORSE_ENABLE_SADDLEBAGS" to a non-zero integer value on the module. In addition, each horse that has saddlebags must have the local variable "bX3_HAS_SADDLEBAGS" set to a non-zero integer value on the horse itself. Horse 2 has this variable preset; horse 1 does not.
- These horses will make use of a special combat AI if a script named
dla_ai_lighthors
exists in the module. (This feature likely was unintentionally transferred from the premium module Wyvern Crown of Cormyr.)