Huge earth elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.
Statistics[]
Race: elemental
Size: large
Alignment: true neutral
Armor class: 19
Hit points: 152
Attack bonus: +20/+15/+10
Damage: 2d10+9 bludgeoning damage (creature weapon)
Abilities | ||
---|---|---|
strength | 29 | |
dexterity | 8 | |
constitution | 21 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Damage reduction: 10/+2
Trained skills:(‡) listen (18), spot (18)
Feats: cleave, darkvision, power attack, weapon proficiency (creature)
Blueprint:(‡) nw_earthhuge
Special abilities[]
A huge earth elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- There is an unused blueprint for a summoned huge earth elemental that differs from the standard creature in that it has only 23 strength and 19 constitution. This lowers its fortitude save to 9 and hit points to 136, and reduces its attack bonuses by 3. Furthermore, this summoned creature does only 1d10+6 damage. The ResRef of this unused creature is
nw_s_earthhuge
.- This unused blueprint was originally used by the summon creature VII spell, but it was deemed unsuitable due to its tendency to get stuck behind doorways in dungeons.
See also: earth elemental, greater earth elemental, elder earth elemental