
Huge fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Statistics[]
Race: elemental
Size: medium
Alignment: true neutral
Armor class: 21
Hit points: 136
Attack bonus: +19/+14/+9
Damage: 2d8+4 bludgeoning damage + 1d8 fire damage (creature weapon)
Abilities | ||
---|---|---|
strength | 18 | |
dexterity | 25 | |
constitution | 18 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Trained skills:(‡) listen (18), spot (18)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_firehuge
Special abilities[]
A huge fire elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- The summon creature VII spell summons a nearly identical creature, but with a constitution score of only 13, which in turn lowers its fortitude save to 6 and hit points to 88. The ResRef of this summons is
nw_s_firehuge
.
See also: fire elemental, greater fire elemental, elder fire elemental