Ferocious and powerful as a stormy sea, huge water elementals are incapable of venturing far from the body of water that gave them birth.
Statistics[]
Race: elemental
AC bonus: +10 dodge bonus
Druid/shifter merge: armor
Bonus hit points: +0
Size: medium
Weapon: 2d10 bludgeoning damage (creature weapon)
Spells: drown
Abilities | ||
---|---|---|
strength | 25 | |
dexterity | 22 | |
constitution | 19 |
Extra feats: none
Special abilities[]
A water elemental is immune to critical hit, disease, mind-affecting, paralysis, poison, and sneak attack.
Notes[]
- This polymorph is used by the feat elemental shape.
- The weapon used is usually excluded by spells (e.g. magic weapon).