Spell level: bard 6; druid 5; sorcerer/wizard 4; cleric with magic domain 5, water domain 5
Innate level: 4
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: instant
Save: none
Spell resistance: yes
Description: All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice storm will do an additional 1d6 cold damage per additional 3 caster levels.
caster level | bludgeon per cast | cold per cast |
---|---|---|
7 | 3d6 | 4d6 |
9 | 3d6 | 5d6 |
12 | 3d6 | 6d6 |
15 | 3d6 | 7d6 |
18 | 3d6 | 8d6 |
21 | 3d6 | 9d6 |
24 | 3d6 | 10d6 |
27 | 3d6 | 11d6 |
30 | 3d6 | 12d6 |
33 | 3d6 | 13d6 |
36 | 3d6 | 14d6 |
39 | 3d6 | 15d6 |
Notes[]
- This is one of the few evocation spells that allows no reflex save for half damage, making it useful against characters with evasion.
- When cast as a cleric domain spell, ice storm counts as a fourth level spell for immunity. Thus, a globe of invulnerability will block a cleric's ice storm.
Custom content notes[]
- script:
NW_S0_IceStorm.nss