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Ice storm

Spell level: bard 6; druid 5; sorcerer/wizard 4; cleric with magic domain 5, water domain 5

Innate level: 4
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: instant
Save: none
Spell resistance: yes

Description: All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice storm will do an additional 1d6 cold damage per additional 3 caster levels.

caster level bludgeon per cast cold per cast
7 3d6 4d6
9 3d6 5d6
12 3d6 6d6
15 3d6 7d6
18 3d6 8d6
21 3d6 9d6
24 3d6 10d6
27 3d6 11d6
30 3d6 12d6
33 3d6 13d6
36 3d6 14d6
39 3d6 15d6

Notes[]

  • This is one of the few evocation spells that allows no reflex save for half damage, making it useful against characters with evasion.
  • When cast as a cleric domain spell, ice storm counts as a fourth level spell for immunity. Thus, a globe of invulnerability will block a cleric's ice storm.

Custom content notes[]

  • script: NW_S0_IceStorm.nss
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