NWNWiki
Advertisement
NWNWiki
3,711
pages
This article is about the standard creature; for the familiar, see Imp (familiar); for the summons, see Imp (summon).
Imp portrait

Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes.

Statistics[]

Race: outsider
Alignment: lawful evil
Armor class: 18
Hit points: 13
Attack bonus: +8
Damage: 1d4 piercing damage, on-hit: quasit venom

Hit dice (level): 3
Challenge rating: 3

Saves
  fortitude 3
reflex 6
will 4

Size: tiny

Abilities
  strength 10
dexterity 17
constitution 10
intelligence 10
wisdom 12
charisma 10
Spell resistance: 10
Damage resistance
  fire 20/-
Damage reduction: 5/+1
Regeneration: +2

Trained skills:(‡) hide (18), listen (6), move silently (8), search (5), spellcraft (5), spot (6)
Feats: darkvision, dodge, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_imp

Special abilities[]

The imp is immune to poison and can cast magic missile at caster level 5 twice per day and invisibility at caster level 6 thrice per day.

Advertisement