
Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes.
Statistics[]
Race: outsider
Size: tiny
Alignment: chaotic good
Armor class: 19
Hit points: 19
Attack bonus: +12/+7
Damage: 1d4+2 piercing damage, on-hit: quasit venom
Abilities | ||
---|---|---|
strength | 14 | |
dexterity | 19 | |
constitution | 12 | |
intelligence | 10 | |
wisdom | 12 | |
charisma | 10 |
Trained skills:(‡) hide (19), listen (6), move silently (9), search (5), spellcraft (5), spot (6)
Feats: darkvision, dodge, weapon finesse, weapon proficiency (creature)
Blueprint:(‡) nw_s_imp
Special abilities[]
This imp is immune to poison and can cast magic missile at caster level 5 twice per day, and invisibility at caster level 6 thrice per day. It also has use of its fire bolt five times per day.
Notes[]
- The alignment of this creature is likely bugged as devils are lawful evil.
- The weapon used by this summon tends to be ignored by spells (e.g. magic weapon).
- This is one of the creatures that can be summoned with lesser planar binding.