Outsider imp

Small but insidious devils often bound to the service of sorcerers and wizards, imps have a gleeful attraction to pranks, riddles, and bawdy jokes.

Statistics Edit

Race: outsider
Alignment: chaotic good
Armor class: 19
Hit points: 19
Attack bonus: +12/+7
Damage: 1d4+2 piercing damage, on-hit: quasit venom

Hit dice (level): 6
Challenge rating: 5

  fortitude 6
reflex 9
will 6

Size: tiny

  strength 14
dexterity 19
constitution 12
intelligence 10
wisdom 12
charisma 10
Spell resistance: 10
Damage resistance
  fire 20/-
Damage reduction: 10/+1
Regeneration: +2

Trained skills:(‡) hide (19), listen (6), move silently (9), search (5), spellcraft (5), spot (6)
Feats: darkvision, dodge, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_s_imp

Special abilities Edit

This imp is immune to poison and can cast magic missile at caster level 5 twice per day, and invisibility at caster level 6 thrice per day. It also has use of its fire bolt five times per day.

Notes Edit

  • The alignment of this creature is likely bugged as devils are lawful evil.
  • The weapon used by this summon tends to be ignored by spells (e.g. magic weapon).
  • This is one of the creatures that can be summoned with lesser planar binding.
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