This article is about the spell; for the feat, see Improved invisibility (feat).
Improved invisibility

Spell level: bard 4; sorcerer/wizard 4; cleric with trickery domain 5

Innate level: 4
School: illusion
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 turn / level
Save: harmless
Spell resistance: no
Additional counterspells: invisibility purge

Description: The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.


  • The 50% concealment granted by this spell causes half of all attacks that would normally hit to miss (reduced to one quarter against an opponent with blind fighting). This effect is highly valued for its impact on survivability (and its longer duration than displacement).
  • Due to a .2da bug, invisibility purge is not an additional counterspell of this spell.

Custom content notes[]

  • script: NW_S0_ImprInvis