- This article is about the spell; for the feat, see Inflict critical wounds (feat).
Inflict wounds |
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0: inflict minor wounds 1: inflict light wounds 2: inflict moderate wounds 3: inflict serious wounds 4: inflict critical wounds 5: circle of doom 6: harm |
Spell level: cleric 4
Innate level: 4
School: necromancy
Descriptor: negative
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: will 1/2
Spell resistance: yes
Additional counterspells: cure critical wounds
Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Notes[]
- Added in the expansion packs.
- The descriptor mentioned in the in-game description is not used by this spell.
- The type of damage is negative energy.
- Empowering this spell will only increase the die roll (4d8) of the damage.
- Due to a .2da bug, cure critical wounds is not an additional counterspell of this spell.
Custom content notes[]
- script:
X0_S0_Inflict