Spell level: cleric 3; ranger 3
Innate level: 3
School: evocation
Components: verbal, somatic
Range: personal
Area of effect: colossal (10 meter radius)
Duration: 1 turn / level
Save: none
Spell resistance: no
Additional counterspells: invisibility (spell)
Description: This spell removes the invisibility from all invisible creatures and items.
Notes[]
- This spell will strip the concealment granted by improved invisibility even if the subject is no longer under the invisibility aspect of that spell.
- The purge occurs when a creature transitions from outside the affected area to inside. This includes a creature moving into the affected area, the affected area moving onto a creature, and the affected area coming into existence over a creature. Once inside, a creature can become invisible and remain so as long as the creature does not (exit and) re-enter the affected area.
- Due to a .2da bug, invisibility is not an additional counterspell of this spell.
Previous versions[]
- Prior to version 1.66, this spell did not remove the assassin's improved invisibility.
Custom content notes[]
- main script:
NW_S0_InvPurge
- OnEnter script:
NW_S0_InvPurgeA