- This article covers the layout of the file; for the default contents, see iprp_damagetype.2da (contents).
The iprp_damagetype.2da
file is the .2da file that defines the various damage types available for a damage bonus item property. (The available amounts for the bonus are defined in iprp_damagecost.2da
.)
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Name | A StringRef indicating how this type should be shown to a player, for example "Divine". |
Label | A descriptive name for this row for the benefit of human readers. The game ignores the value of this column. |
Cost | A numeric value. The standard values range from 0.35 to 1.25. |