This article covers the layout of the file; for the default contents, see iprp_feats.2da (contents).

The iprp_feats.2da file is the .2da that defines which feats are available as item properties. This file is used (only) when referred to by the "SubTypeResRef" column of itempropdef.2da, and it should be referred to by (only) row 12 of that file.

Columns of iprp_feats.2da
Name Description
ID (no actual name) Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion.
Name A StringRef indicating the string that will be displayed in the Toolset for the item property.
Label A text value identifying the feat associated with the item property. It is for the reference of the human reader; it is ignored by the game engine.
Cost This value is added to the total cost of the item.
FeatIndex This value is the ID number of the associated feat in feat.2da.