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This article covers the layout of the file; for the default contents, see iprp_poison.2da (contents).

The iprp_poison.2da file is the .2da file that defines the on-hit poisons available in the game. This is basically a way to associate poison names (e.g. "1d2 Strength Damage") with abilities, so the customization possibilities are limited. This file is used (only) when referred to by the "TableResRef" column of iprp_paramtable.2da, and it should be referred to by (only) row 10 of that file.

Columns of iprp_poison.2da
Name Description
ID (no actual name) Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion.
Name A StringRef that is used to describe the poison in the game.
Label Descriptive text indicating which row is which. This is for the benefit of human readers and is ignored by the game.