Spell level: sorcerer/wizard 2; cleric with knowledge domain 2
Innate level: 2
School: transmutation
Components: verbal
Range: medium (20 meters)
Area of effect: colossal (50 meter radius)
Duration: instant
Save: none
Spell resistance: no
Description: This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around the caster. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.
Notes[]
- This spell will not unlock objects that are flagged plot, nor objects that have been flagged as immune to this spell by the module creator. (These are the "complex" locks and "magical" seals.)
Builder notes[]
- Flagging an object as immune to this spell is accomplished by setting a local variable on the object. The local variable is an integer with the name "X2_FLAG_DOOR_RESIST_KNOCK" (or the symbolic constant
DOOR_FLAG_RESIST_KNOCK
, if used in a script that includesx2_inc_switches
). If the value of this variable is not zero, the object will be unaffected by this spell. If the value is specifically 1, the caster of this spell will additionally be given the feedback "* Failure! - Door unaffected by magic *" as floating text.
Custom content notes[]
- script:
NW_S0_Knock
External Links[]
- Knock on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.