NWNWiki

Editing

Knockdown

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 1: Line 1:
{{feat
+
[[Image:Ife_knockdow.gif|right|Knockdown]]
|type=general
+
'''Type of feat:''' general
|reqfor=[[improved knockdown]]
 
|desc=A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position.
 
|use=selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6.
 
|icon=ife_knockdow.gif
 
|class1=monk
 
|bonus1=champion of Torm
 
|bonus2=fighter
 
}}
 
   
== Notes ==
+
'''Prerequisite:''' none
   
* This feat cannot be used while wielding a [[ranged weapon]].
+
'''Required for:''' [[improved knockdown]]
* The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made).
 
* A knockdown made on an already prone target will not increase the duration of the prone condition.
 
* Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
 
   
== Builder notes ==
+
'''Specifics:''' A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position.
   
  +
'''Use''': Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6.
  +
<!-- The above text is taken from BioWare. Please do not edit mercilessly.-->
  +
  +
==Notes==
  +
*This feat cannot be used while wielding a [[ranged weapon]].
  +
*Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
  +
  +
==Builder notes==
 
'''Item feat:''' yes
 
'''Item feat:''' yes
   
== Custom content notes ==
+
==Custom content notes==
   
 
'''Removable:''' yes
 
'''Removable:''' yes
Line 17: Line 25:
   
 
'''Script:''' hardcoded
 
'''Script:''' hardcoded
  +
  +
[[category:feats]]
  +
[[category:Fighter Bonus Feats]]
  +
[[category:Pre-Epic Feats]]
  +
[[category:champion of Torm bonus feats]]
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template