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*This feat cannot be used while wielding a [[ranged weapon]].
 
*This feat cannot be used while wielding a [[ranged weapon]].
 
*Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
 
*Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
  +
*A successful [[Sleep]], [[Daze]], or [[Stun]] effect roll will override the [[prone]] effect of Knockdown on a non-Immune enemy.
   
 
==Builder notes==
 
==Builder notes==

Revision as of 07:19, October 29, 2010

Ife knockdow

Type of feat: general
Prerequisite: none
Required for: improved knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.

Notes

  • This feat cannot be used while wielding a ranged weapon.
  • Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
  • A successful Sleep, Daze, or Stun effect roll will override the prone effect of Knockdown on a non-Immune enemy.

Builder notes

Item feat: yes

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

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