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m (lowercased discipline)
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[[Image:Ife_knockdow.gif|right|Knockdown]]
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{{feat
'''Type of Feat''': General
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|type=general
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|reqfor=[[improved knockdown]]
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|desc=A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position.
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|use=selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6.
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|icon=ife_knockdow.gif
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|class1=monk
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|bonus1=champion of Torm
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|bonus2=fighter
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}}
   
'''Prerequisite''': None
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== Notes ==
   
'''Required for''': [[Improved Knockdown]]
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* This feat cannot be used while wielding a [[ranged weapon]].
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* The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made).
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* A knockdown made on an already prone target will not increase the duration of the prone condition.
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* Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
   
'''Specifics''': A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed [[discipline]] check against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position.
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== Builder notes ==
   
'''Use''': Selected. [[Prone]] characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.
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'''Item feat:''' yes
   
==Notes==
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== Custom content notes ==
* When attacking a larger opponent, you get a +1 bonus to your [[attack roll]]. Thus you effectively suffer only a -3 penalty when trying to knock down larger opponents.
 
* [[Monk]]s receive this feat for free at level 6.
 
   
==Builder notes==
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'''Removable:''' yes
   
'''Item feat''': Yes
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'''Reusable:''' yes
   
==Custom content notes==
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'''Script:''' hardcoded
 
'''Removable''': Yes
 
 
'''Reusable''': Yes
 
 
'''Script''': Hardcoded
 
 
[[category:feats]]
 
[[Category:Fighter Bonus Feats]]
 

Latest revision as of 14:49, January 29, 2011

Ife knockdow

Type of feat: general
Prerequisite: none
Required for: improved knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.

Notes Edit

  • This feat cannot be used while wielding a ranged weapon.
  • The prone state lasts for one round (minus the flurry in which the knockdown was made).
  • A knockdown made on an already prone target will not increase the duration of the prone condition.
  • Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).

Builder notes Edit

Item feat: yes

Custom content notes Edit

Removable: yes

Reusable: yes

Script: hardcoded

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