Wikia-Olivenmann (talk | contribs) (Notes added) |
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+ | {{feat |
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− | [[Image:Ife_knockdow.gif|right|Knockdown]] |
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+ | |type=general |
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− | '''Type of Feat''': General |
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+ | |reqfor=[[improved knockdown]] |
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⚫ | |desc=A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position. |
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⚫ | |use=selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6. |
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+ | |icon=ife_knockdow.gif |
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+ | |class1=monk |
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+ | |bonus1=champion of Torm |
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+ | |bonus2=fighter |
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+ | }} |
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⚫ | |||
− | '''Prerequisite''': None |
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+ | * This feat cannot be used while wielding a [[ranged weapon]]. |
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− | '''Required for''': [[Improved Knockdown]] |
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+ | * The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made). |
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+ | * A knockdown made on an already prone target will not increase the duration of the prone condition. |
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+ | * Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6). |
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+ | == Builder notes == |
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⚫ | |||
+ | '''Item feat:''' yes |
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⚫ | |||
+ | == Custom content notes == |
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− | [[category:feats]] |
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+ | '''Removable:''' yes |
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⚫ | |||
+ | |||
− | * When attacking a larger opponent, you get a +1 bonus to your [[attack roll]]. Thus you effectively suffer only a -3 penalty when trying to knock down larger opponents. |
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+ | '''Reusable:''' yes |
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+ | |||
+ | '''Script:''' hardcoded |
Revision as of 14:49, 29 January 2011
Type of feat: general (available every three level-ups)
Prerequisite: none
Required for: improved knockdown
Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.
Notes
- This feat cannot be used while wielding a ranged weapon.
- The prone state lasts for one round (minus the flurry in which the knockdown was made).
- A knockdown made on an already prone target will not increase the duration of the prone condition.
- Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
Builder notes
Item feat: yes
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded