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{{feat
[[Image:Ife_knockdow.gif|right|Knockdown]]
 
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|type=general
'''Type of Feat''': General
 
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|reqfor=[[improved knockdown]]
 
|desc=A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position.
 
|use=selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6.
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|icon=ife_knockdow.gif
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|class1=monk
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|bonus1=champion of Torm
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|bonus2=fighter
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}}
   
 
== Notes ==
'''Prerequisite''': None
 
   
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* This feat cannot be used while wielding a [[ranged weapon]].
'''Required for''': [[Improved Knockdown]]
 
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* The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made).
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* A knockdown made on an already prone target will not increase the duration of the prone condition.
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* Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
   
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== Builder notes ==
'''Specifics''': A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack at -4, and if successful the defender makes an opposed [[Discipline]] check against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position.
 
   
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'''Item feat:''' yes
'''Use''': Selected. [[Prone]] characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.
 
   
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== Custom content notes ==
[[category:feats]]
 
   
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'''Removable:''' yes
==Notes==
 
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* When attacking a larger opponent, you get a +1 bonus to your [[attack roll]]. Thus you effectively suffer only a -3 penalty when trying to knock down larger opponents.
 
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'''Reusable:''' yes
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'''Script:''' hardcoded

Revision as of 14:49, 29 January 2011

Knockdown

Type of feat: general (available every three level-ups)
Prerequisite: none
Required for: improved knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.

Notes

  • This feat cannot be used while wielding a ranged weapon.
  • The prone state lasts for one round (minus the flurry in which the knockdown was made).
  • A knockdown made on an already prone target will not increase the duration of the prone condition.
  • Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).

Builder notes

Item feat: yes

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded