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== Notes == |
== Notes == |
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− | * A successful [[sleep]], [[dazed]], or [[stunned]] effect roll will override the [[prone]] effect of knockdown on a non-immune enemy. |
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+ | * The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made). |
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+ | * A knockdown made on an already prone target will not increase the duration of the prone condition. |
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'''Item feat:''' yes |
'''Item feat:''' yes |
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− | ==Custom content notes== |
+ | == Custom content notes == |
'''Removable:''' yes |
'''Removable:''' yes |
Revision as of 14:49, 29 January 2011
Type of feat: general (available every three level-ups)
Prerequisite: none
Required for: improved knockdown
Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.
Notes
- This feat cannot be used while wielding a ranged weapon.
- The prone state lasts for one round (minus the flurry in which the knockdown was made).
- A knockdown made on an already prone target will not increase the duration of the prone condition.
- Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
Builder notes
Item feat: yes
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded