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(Rework the "DR depletion on concealment miss" note) Tag: Source edit |
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+ | {{feat |
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− | [[Image:Ife_knockdow.gif|right|Knockdown]] |
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+ | |type=general |
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− | '''Type of Feat''': General |
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+ | |reqfor=[[improved knockdown]] |
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⚫ | |desc=A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an [[attack roll]] at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character's attack roll. If the character wins, the defender is knocked to a [[prone]] position. |
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⚫ | |use=selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a ''knockdown'' attempt on opponents that are one [[size category]] larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. [[Monk]]s receive this feat for free at level 6. |
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+ | |icon=ife_knockdow.gif |
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+ | |class1=monk |
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+ | |bonus1=champion of Torm |
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+ | |bonus2=fighter |
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+ | }} |
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⚫ | |||
− | '''Prerequisite''': None |
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⚫ | |||
− | '''Required for''': [[Improved Knockdown]] |
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+ | * The prone state lasts for one [[round]] (minus the [[flurry]] in which the knockdown was made). |
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+ | * A knockdown made on an already prone target will not increase the duration of the prone condition. |
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+ | * Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6). |
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+ | * The combat log will report a knockdown attempt as '''*resisted*''' if the target won the opposed check and as '''*failed*''' if the target is not a valid target for this feat. |
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+ | * Due to a bug, knockdown attempts that miss due to [[concealment]] will still deplete ''[[stoneskin]]'', ''[[greater stoneskin]]'' and ''[[premonition]]'', as if the attack had hit. There is no feedback regarding this. |
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+ | '''Item feat:''' yes |
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− | * This feat cannot be selected when gaining a [[Monk]] level. |
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− | * Knockdown (and [[Improved Knockdown]]) are gained as class feats at monk level 6. |
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− | ''' |
+ | '''Reusable:''' yes |
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− | |||
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− | |||
− | '''Reusable''': Yes |
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− | [[category:feats]] |
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− | [[Category:Fighter Bonus Feats]] |
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− | [[Category:Pre-Epic Feats]] |
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− | [[Category:Champion of Torm bonus feats]] |
Latest revision as of 02:22, 19 April 2022
Type of feat: general (available every three level-ups)
Prerequisite: none
Required for: improved knockdown
Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.
Notes[]
- This feat cannot be used while wielding a ranged weapon.
- The prone state lasts for one round (minus the flurry in which the knockdown was made).
- A knockdown made on an already prone target will not increase the duration of the prone condition.
- Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
- The combat log will report a knockdown attempt as *resisted* if the target won the opposed check and as *failed* if the target is not a valid target for this feat.
- Due to a bug, knockdown attempts that miss due to concealment will still deplete stoneskin, greater stoneskin and premonition, as if the attack had hit. There is no feedback regarding this.
Builder notes[]
Item feat: yes
Custom content notes[]
Removable: yes
Reusable: yes
Script: hardcoded