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(Notes: Removing nonsense)
(moving sleeping/daze/stun note to prone)
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== Notes ==
 
== Notes ==
   
*This feat cannot be used while wielding a [[ranged weapon]].
+
* This feat cannot be used while wielding a [[ranged weapon]].
*Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
+
* Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).
* A target who is [[sleep]]ing, [[dazed]], or [[stunned]] will be able to attack while prone.
 
 
   
 
==Builder notes==
 
==Builder notes==
  +
 
'''Item feat:''' yes
 
'''Item feat:''' yes
   
==Custom content notes==
+
== Custom content notes ==
   
 
'''Removable:''' yes
 
'''Removable:''' yes

Revision as of 00:01, January 6, 2011

Ife knockdow

Type of feat: general
Prerequisite: none
Required for: improved knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.

Notes

  • This feat cannot be used while wielding a ranged weapon.
  • Since monks receive this feat automatically, it cannot be selected when gaining a monk level (even prior to level 6).

Builder notes

Item feat: yes

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

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