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m (lowercased discipline)
m (link to skill check)
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'''Required for''': [[Improved Knockdown]]
 
'''Required for''': [[Improved Knockdown]]
   
'''Specifics''': A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed [[discipline]] check against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position.
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'''Specifics''': A character with this [[feat]] can attempt to knock his [[melee]] opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed [[discipline]] [[skill check|check]] against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position.
   
 
'''Use''': Selected. [[Prone]] characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.
 
'''Use''': Selected. [[Prone]] characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a [[ranged weapon]]. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.

Revision as of 19:56, January 13, 2006

Ife knockdow

Type of Feat: General

Prerequisite: None

Required for: Improved Knockdown

Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character’s Attack Roll. If the character wins, the defender is knocked to a prone position.

Use: Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.

Notes

  • When attacking a larger opponent, you get a +1 bonus to your attack roll. Thus you effectively suffer only a -3 penalty when trying to knock down larger opponents.
  • Monks receive this feat for free at level 6.

Builder notes

Item feat: Yes

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

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