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'''Required for''': [[Improved Knockdown]] |
'''Required for''': [[Improved Knockdown]] |
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− | '''Specifics''': A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack at -4, and if successful the defender makes an opposed Discipline check against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position. |
+ | '''Specifics''': A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack at -4, and if successful the defender makes an opposed [[Discipline]] check against the character’s [[Attack Roll]]. If the character wins, the defender is knocked to a prone position. |
− | '''Use''': Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. |
+ | '''Use''': Selected. [[Prone]] characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. |
[[category:feats]] |
[[category:feats]] |
Revision as of 17:28, 10 June 2005
Type of Feat: General
Prerequisite: None
Required for: Improved Knockdown
Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack at -4, and if successful the defender makes an opposed Discipline check against the character’s Attack Roll. If the character wins, the defender is knocked to a prone position.
Use: Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller.