

Kobolds are small humanoids, dangerous only in great numbers.
Statistics[]
Race: reptilian
Size: small
Alignment: lawful evil
Armor class: 15
Hit points: 2
Attack bonus: +2
Damage: d8 (light crossbow)
Abilities | ||
---|---|---|
strength | 6 | |
dexterity | 13 | |
constitution | 11 | |
intelligence | 10 | |
wisdom | 10 | |
charisma | 10 |
Trained skills:(‡) hide (9), listen (4), move silently (5), search (2), spot (4)
Feats: alertness, armor proficiency (light), weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_kobold001, nw_kobold002
Special abilities[]
Kobolds fire bolts that poison their target for d2 constitution damage DC 14.
Notes[]
- Added in patch 1.25.
- Kobolds cannot be disarmed, but they do have a creature weapon that inflicts d2-2 bludgeoning damage (subject to the minimum of 1) should the AI instruct one to use it.
See also: kobold footpad, kobold healer, kobold shaman, kobold thug