Kobolds are small humanoids, dangerous only in great numbers.

Statistics Edit

Race: reptilian
Alignment: lawful evil
Armor class: 15
Hit points: 2
Attack bonus: +2
Damage: d8 (light crossbow)

Hit dice (level): 1
Challenge rating: 1/3

  fortitude 2
reflex 1
will 0

Size: small

  strength 6
dexterity 13
constitution 11
intelligence 10
wisdom 10
charisma 10

Trained skills:(‡) hide (9), listen (4), move silently (5), search (2), spot (4)
Feats: alertness, armor proficiency (light), weapon proficiency (creature), weapon proficiency (simple)

Blueprint:(‡) nw_kobold001, nw_kobold002

Special abilities Edit

Kobolds fire bolts that poison their target for d2 constitution damage DC 14.

Notes Edit

  • Added in patch 1.25.
  • Kobolds cannot be disarmed, but they do have a creature weapon that inflicts d2-2 bludgeoning damage (subject to the minimum of 1) should the AI instruct one to use it.

See also: kobold footpad, kobold healer, kobold shaman, kobold thug

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