
Often mistaken for more malevolent will-o-wisps, lantern archons are actually celestial beings. They are very friendly and usually eager to give what assistance they can.
Statistics[]
Race: outsider
Size: small
Alignment: lawful good
Armor class: 15
Hit points: 18
Attack bonus: +6/+1
Damage: 1d2-1 (unarmed strike)
Abilities | ||
---|---|---|
strength | 9 | |
dexterity | 11 | |
constitution | 14 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 10 |
Trained skills:(‡) none
Feats: darkvision, weapon proficiency (creature)
Blueprint:(‡) nw_s_clantern
Special abilities[]
This lantern archon can cast, as a spell-like ability, aid six times per day with a caster level of 3; ethereal visage once per day with a caster level of 6; lightning bolt twenty times per day with a caster level of 5; and magic missile twenty times per day with a caster level of 6.
Notes[]
- This creature is likely bugged in that it has no special defenses, yet BioWare did define an item named "Summoned Lantern Archon Properties". The intended defenses of this creature appear to 20/+1 damage reduction, 100% immunity to electrical damage, immunity to paralysis, a +4 bonus to saving throws versus poison, and permanent haste.
- This is one of the creatures summoned by the lesser planar binding spell, the summon celestial monster ability, and the transmogrifying wand item property.