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(Expanding the article (starting with BioWare's description) & pruning the guidelines)
 
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'''"Judge":''' A lawful neutral character acts as [[law]], tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
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A '''lawful neutral''' character acts as law, tradition, or a personal code direct her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. A monk who follows her discipline without being swayed by the demands of those in need nor by the temptations of evil is lawful neutral. Lawful neutral means that you are reliable and honorable without being a zealot.
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<!-- The above comes from BioWare (StrRef 453). Please do not edit mercilessly. -->
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This [[alignment]] is seen by some to be the least exciting, as it ignores considerations of [[good]] and [[evil]], instead allowing behavior to be dictated by a set of rules ([[law]]). Alternatively, instead of ignoring good and evil, a lawful neutral character may attempt to keep their forces in balance, not wanting to have the existing rules be subjugated to either. In any event, the character prefers an orderly existence and is committed to a set of rules, following them with neither compassion nor cruelty.
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The extreme of the lawful neutral alignment is represented in [[Neverwinter Nights]] as a rating of "100" in law-chaos and "50" in good-evil. The alignment title is "judge".
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The [[outsider]]s who represent this alignment are the [[formian]]s.
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==Guidelines==
 
==Guidelines==
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#Values honor a bit.
 
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# May punish the guilty and reward the innocent.
#Always abides laws - he/she won't support a rebellion (except if after that he is on position of power).
 
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# Values law, order, and self-discipline.
#Does some good and some evil things under protection of laws.
 
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# Will keep promises if possible.
#He can betray a friend if the friend does good or evil things (or takes a wrong path - like killing demons which can be suicide).
 
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# Respects authority.
#Sometimes he can approach a situation diplomaticly - if forced or or necessary.
 
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# Is loyal to teammates.
#Doesn't like killing much - only if he/she must.
 
#Very rarely can accept bribes, much less offering one.
 
 
[[Category: Alignments]]
 
[[Category: Alignments]]

Latest revision as of 01:06, 8 July 2011

A lawful neutral character acts as law, tradition, or a personal code direct her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. A monk who follows her discipline without being swayed by the demands of those in need nor by the temptations of evil is lawful neutral. Lawful neutral means that you are reliable and honorable without being a zealot.

This alignment is seen by some to be the least exciting, as it ignores considerations of good and evil, instead allowing behavior to be dictated by a set of rules (law). Alternatively, instead of ignoring good and evil, a lawful neutral character may attempt to keep their forces in balance, not wanting to have the existing rules be subjugated to either. In any event, the character prefers an orderly existence and is committed to a set of rules, following them with neither compassion nor cruelty.

The extreme of the lawful neutral alignment is represented in Neverwinter Nights as a rating of "100" in law-chaos and "50" in good-evil. The alignment title is "judge". The outsiders who represent this alignment are the formians.

Guidelines[]

  1. May punish the guilty and reward the innocent.
  2. Values law, order, and self-discipline.
  3. Will keep promises if possible.
  4. Respects authority.
  5. Is loyal to teammates.