FANDOM


Undead lich

Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)

Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18

Saves
  fortitude 5
reflex 6
will 11

Size: medium

Abilities
  strength 12
dexterity 14
constitution 13
intelligence 23
wisdom 16
charisma 14
Turn resistance: +4
Damage immunity
  cold 100%
  electrical 100%
Damage reduction: 15/+1

Trained skills:(‡) concentration (16), hide (10), listen (20), lore (21), move silently (10), search (22), spellcraft (21), spot (15)
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_s_lich

Special abilities Edit

A lich has the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.) A lich cannot be disarmed.

This creature has use of an aura of fear once per day.

A lich is a level 12 wizard with the following spells prepared.

Level 2 Melf's acid arrow (x5)
Level 3 dispel magic, fireball (x2), flame arrow, haste
Level 4 phantasmal killer (x2), wall of fire (x2)
Level 5 cloudkill (x2), hold monster (x2)
Level 6 chain lightning (x2)

Notes Edit

Community content is available under CC-BY-SA unless otherwise noted.