(Creature info)
(Statistics: spellcraft bonus to saves)
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|fort=5 (9 vs. spells)
|reflex=6 (10 vs. spells)
|will=11 (15 vs. spells)

Revision as of 07:01, December 31, 2009

Undead lich

Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.


Race: undead
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)

Hit dice (level): 12
Challenge rating: 18

  fortitude 5 (9 vs. spells)
reflex 6 (10 vs. spells)
will 11 (15 vs. spells)


  strength 12
dexterity 14
constitution 13
intelligence 23
wisdom 16
charisma 14

Trained skills:(‡) concentration, hide (low), listen, lore, move silently (low), search, spellcraft, spot
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_s_lich

Special abilities

A lich has damage reduction 15/+1 as well as 100% cold and electrical immunity. This creature also has most of the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, a lich does not have the usual undead immunity to death magic. (Probably a bug.) A lich has +4 turn resistance and cannot be disarmed.

This creature has use of an aura of fear once per day.

A lich is a level 12 wizard with the following spells prepared.

Level 2 Melf's acid arrow (x5)
Level 3 dispel magic, fireball (x2), flame arrow, haste
Level 4 phantasmal killer (x2), wall of fire (x2)
Level 5 cloudkill (x2), hold monster (x2)
Level 6 chain lightning (x2)


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