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(spellcasting)
(skils, dr, immune, tr)
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|wis=16
 
|wis=16
 
|cha=14
 
|cha=14
  +
|size=medium
 
|fort=5 (9 vs. spells)
 
|fort=5 (9 vs. spells)
 
|reflex=6 (10 vs. spells)
 
|reflex=6 (10 vs. spells)
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|ab=+10/+5
 
|ab=+10/+5
 
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3)
 
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3)
|skills=[[concentration]], [[hide]] ''(low)'', [[listen]], [[lore]], [[move silently]] ''(low)'', [[search]], [[spellcraft]], [[spot]]
+
|skills=[[concentration]] (16), [[hide]] (10), [[listen]] (20), [[lore]] (21), [[move silently]] (10), [[search]] (22), [[spellcraft]] (21), [[spot]] (15)
 
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]]
 
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]]
 
|resref=nw_s_lich
 
|resref=nw_s_lich
  +
|dr=15/+1
  +
|coldimmune=100%
  +
|electricimmune=100%
  +
|tr=+4
 
}}
 
}}
   
 
== Special abilities ==
 
== Special abilities ==
   
A lich has [[damage reduction]] 15/+1 as well as 100% [[cold damage|cold]] and [[electrical damage|electrical]] [[immunity]]. This creature also has most of the usual undead immunities, specifically to [[critical hit]]s, [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. However, a lich does not have the usual undead immunity to [[death magic]]. ''(Probably a bug.)'' A lich has +4 [[turn resistance]] and cannot be [[disarm]]ed.
+
A lich has the usual undead immunities, specifically to [[critical hit]]s, [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. However, this creature does not have the usual undead immunity to [[death magic]]. ''(Probably a bug.)'' A lich cannot be [[disarm]]ed.
   
 
This creature has use of an [[aura of fear]] once per day.
 
This creature has use of an [[aura of fear]] once per day.

Revision as of 21:37, 11 June 2012

Lich portrait

Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.

Statistics

Race: undead
Size: medium
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)

Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18

Saves
  fortitude 5 (9 vs. spells)
reflex 6 (10 vs. spells)
will 11 (15 vs. spells)
Abilities
  strength 12
dexterity 14
constitution 13
intelligence 23
wisdom 16
charisma 14
Turn resistance: +4
Damage immunity
  cold 100%
  electrical 100%
Damage reduction: 15/+1

Trained skills:(‡) concentration (16), hide (10), listen (20), lore (21), move silently (10), search (22), spellcraft (21), spot (15)
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_s_lich

Special abilities

A lich has the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.) A lich cannot be disarmed.

This creature has use of an aura of fear once per day.

A lich is a level 12 wizard with the following spells prepared.

Level 2 Melf's acid arrow (x5)
Level 3 dispel magic, fireball (x2), flame arrow, haste
Level 4 phantasmal killer (x2), wall of fire (x2)
Level 5 cloudkill (x2), hold monster (x2)
Level 6 chain lightning (x2)

Notes