(spellcasting) |
(skils, dr, immune, tr) |
||
Line 14: | Line 14: | ||
|wis=16 |
|wis=16 |
||
|cha=14 |
|cha=14 |
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+ | |size=medium |
||
|fort=5 (9 vs. spells) |
|fort=5 (9 vs. spells) |
||
|reflex=6 (10 vs. spells) |
|reflex=6 (10 vs. spells) |
||
Line 24: | Line 25: | ||
|ab=+10/+5 |
|ab=+10/+5 |
||
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3) |
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3) |
||
− | |skills=[[concentration]], [[hide]] |
+ | |skills=[[concentration]] (16), [[hide]] (10), [[listen]] (20), [[lore]] (21), [[move silently]] (10), [[search]] (22), [[spellcraft]] (21), [[spot]] (15) |
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]] |
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]] |
||
|resref=nw_s_lich |
|resref=nw_s_lich |
||
+ | |dr=15/+1 |
||
+ | |coldimmune=100% |
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+ | |electricimmune=100% |
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+ | |tr=+4 |
||
}} |
}} |
||
== Special abilities == |
== Special abilities == |
||
− | A lich has |
+ | A lich has the usual undead immunities, specifically to [[critical hit]]s, [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. However, this creature does not have the usual undead immunity to [[death magic]]. ''(Probably a bug.)'' A lich cannot be [[disarm]]ed. |
This creature has use of an [[aura of fear]] once per day. |
This creature has use of an [[aura of fear]] once per day. |
Revision as of 21:37, 11 June 2012
Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.
Statistics
Race: undead
Size: medium
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)
Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18
Saves | ||
---|---|---|
fortitude | 5 (9 vs. spells) | |
reflex | 6 (10 vs. spells) | |
will | 11 (15 vs. spells) |
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 14 | |
constitution | 13 | |
intelligence | 23 | |
wisdom | 16 | |
charisma | 14 |
Trained skills:(‡) concentration (16), hide (10), listen (20), lore (21), move silently (10), search (22), spellcraft (21), spot (15)
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)
Blueprint:(‡) nw_s_lich
Special abilities
A lich has the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.) A lich cannot be disarmed.
This creature has use of an aura of fear once per day.
A lich is a level 12 wizard with the following spells prepared.
Level 2 | Melf's acid arrow (x5) |
---|---|
Level 3 | dispel magic, fireball (x2), flame arrow, haste |
Level 4 | phantasmal killer (x2), wall of fire (x2) |
Level 5 | cloudkill (x2), hold monster (x2) |
Level 6 | chain lightning (x2) |
Notes
- This is one of the creatures that can be summoned with the create greater undead spell.