FANDOM


(spellcasting)
(removing vs. spells)
 
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|wis=16
 
|wis=16
 
|cha=14
 
|cha=14
|fort=5 (9 vs. spells)
+
|size=medium
|reflex=6 (10 vs. spells)
+
|fort=5
|will=11 (15 vs. spells)
+
|reflex=6
  +
|will=11
 
|ac=19
 
|ac=19
 
|hp=112
 
|hp=112
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|ab=+10/+5
 
|ab=+10/+5
 
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3)
 
|damage=1[[d6]]+4 [[bludgeoning damage]] ([[quarterstaff]] +3)
|skills=[[concentration]], [[hide]] ''(low)'', [[listen]], [[lore]], [[move silently]] ''(low)'', [[search]], [[spellcraft]], [[spot]]
+
|skills=[[concentration]] (16), [[hide]] (10), [[listen]] (20), [[lore]] (21), [[move silently]] (10), [[search]] (22), [[spellcraft]] (21), [[spot]] (15)
 
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]]
 
|feats=[[alertness]], [[combat casting]], [[dodge]], [[quick to master]], [[spell focus]] (evocation), [[toughness]], [[weapon proficiency (creature)]], [[weapon proficiency (wizard)]]
 
|resref=nw_s_lich
 
|resref=nw_s_lich
  +
|dr=15/+1
  +
|coldimmune=100%
  +
|electricimmune=100%
  +
|tr=+4
 
}}
 
}}
   
 
== Special abilities ==
 
== Special abilities ==
   
A lich has [[damage reduction]] 15/+1 as well as 100% [[cold damage|cold]] and [[electrical damage|electrical]] [[immunity]]. This creature also has most of the usual undead immunities, specifically to [[critical hit]]s, [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. However, a lich does not have the usual undead immunity to [[death magic]]. ''(Probably a bug.)'' A lich has +4 [[turn resistance]] and cannot be [[disarm]]ed.
+
A lich has the usual undead immunities, specifically to [[critical hit]]s, [[disease]], [[level drain]], [[ability drain]], [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[sneak attack]]s. However, this creature does not have the usual undead immunity to [[death magic]]. ''(Probably a bug.)'' A lich cannot be [[disarm]]ed.
   
 
This creature has use of an [[aura of fear]] once per day.
 
This creature has use of an [[aura of fear]] once per day.

Latest revision as of 22:27, November 23, 2012

Undead lich

Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)

Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18

Saves
  fortitude 5
reflex 6
will 11

Size: medium

Abilities
  strength 12
dexterity 14
constitution 13
intelligence 23
wisdom 16
charisma 14
Turn resistance: +4
Damage immunity
  cold 100%
  electrical 100%
Damage reduction: 15/+1

Trained skills:(‡) concentration (16), hide (10), listen (20), lore (21), move silently (10), search (22), spellcraft (21), spot (15)
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_s_lich

Special abilities Edit

A lich has the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.) A lich cannot be disarmed.

This creature has use of an aura of fear once per day.

A lich is a level 12 wizard with the following spells prepared.

Level 2 Melf's acid arrow (x5)
Level 3 dispel magic, fireball (x2), flame arrow, haste
Level 4 phantasmal killer (x2), wall of fire (x2)
Level 5 cloudkill (x2), hold monster (x2)
Level 6 chain lightning (x2)

Notes Edit

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