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|wis=16 |
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|cha=14 |
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+ | |fort=5 (9 vs. spells) |
− | |reflex=6 |
+ | |reflex=6 (10 vs. spells) |
− | |will=11 |
+ | |will=11 (15 vs. spells) |
|ac=19 |
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|hp=112 |
|hp=112 |
Revision as of 07:01, 31 December 2009
Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss.
Statistics
Race: undead
Size:
Alignment: neutral evil
Armor class: 19
Hit points: 112
Attack bonus: +10/+5
Damage: 1d6+4 bludgeoning damage (quarterstaff +3)
Hit dice (level): 12
Challenge rating: 18
Saves | ||
---|---|---|
fortitude | 5 (9 vs. spells) | |
reflex | 6 (10 vs. spells) | |
will | 11 (15 vs. spells) |
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 14 | |
constitution | 13 | |
intelligence | 23 | |
wisdom | 16 | |
charisma | 14 |
Trained skills:(‡) concentration, hide (low), listen, lore, move silently (low), search, spellcraft, spot
Feats: alertness, combat casting, dodge, quick to master, spell focus (evocation), toughness, weapon proficiency (creature), weapon proficiency (wizard)
Blueprint:(‡) nw_s_lich
Special abilities
A lich has damage reduction 15/+1 as well as 100% cold and electrical immunity. This creature also has most of the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, a lich does not have the usual undead immunity to death magic. (Probably a bug.) A lich has +4 turn resistance and cannot be disarmed.
This creature has use of an aura of fear once per day.
A lich is a level 12 wizard with the following spells prepared.
Level 2 | Melf's acid arrow (x5) |
---|---|
Level 3 | dispel magic, fireball (x2), flame arrow, haste |
Level 4 | phantasmal killer (x2), wall of fire (x2) |
Level 5 | cloudkill (x2), hold monster (x2) |
Level 6 | chain lightning (x2) |
Notes
- This is one of the creatures that can be summoned with the create greater undead spell.