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Light flail
Light flail
Name: Light flail
Description: Originally a farm implement for threshing grain, the light flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The light flail is approximately two feet long.


weapon properties
weight (lb) 5
cost (gp) 8
damage 1d8
criticals x2
damage type bludgeoning
size Medium
proficiency martial


Notes[]

Toolset[]

Eberond's Flail[]

Eberond, a late commander for the Zhentarim, formed an elite mercenary band of spellcasting warriors to pillage the ruins of Myth Drannor. To protect his men from hostile magic, he outfitted them with these spell-resisting flails. Despite the gifts and payment, the men had no intention of entering Myth Drannor, and instead traveled to Calimshan to retire off of the sale of their weapons.

Flail of Destruction[]

If J'elnyio of the Anvil had created just a few of these powerful weapons, he might have enjoyed a natural death. Instead he produced as many as he could, hoping to shift the balance against evil in the world. The problem, of course, is that his efforts eventually drew attention from the very evil the flails were designed to fight, and balance was restored.

Foundation +1[]

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Foundation +4[]

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

  • Enhancement bonus: +4
  • On-hit: knock (DC=14)
  • Required level: 15

Note: This weapon has been flagged plot, and cannot be sold.

Foundation +8[]

The High Inquisitor of Auril was a bitterly cold woman with a penchant for crushing her enemies’ skulls with her magical mace. This diabolical fetish led her to hunt for better, more effective weapons, until she found the Foundation mace. Armed with the ultimate mace, the inquisitor led her soldiers in an attack on a clan of ogres who refused to work for her army. While the mace destroyed many ogres, it disappeared along with its owner, when she was taunted into following an ogre mage into the caverns the ogres called home.

  • Enhancement bonus: +8
  • On-hit: knock (DC=22)
  • Required level: 23

Notes: Requires Hordes of the Underdark. This weapon has been flagged plot, and cannot be sold.

Heirs of Osiris[]

Items from the Old Empires are difficult to catalog, because they deal with events unknown to much of Faerûn. For example, these flails may date from the Orcgate Wars and the killing of the deity Osiris. At the moment of the god's death, his avatar fell also, shattering his weapon. When Osiris was resurrected, each piece of that broken flail supposedly became a diluted duplicate of the original, though none of this can be proven.

  • Enhancement bonus: +1
  • Enhancement bonus: +4 versus undead
  • Required level: 8

Writ of the Vizier[]

Created by Bertrand the Helper, these weapons saw use in many regal courts throughout the turn of the last century, though there is little in the way of documentation. They are the tools of the trusted deputy or valued assistant; the person who wields power behind the scenes. Neither the adviser nor the advised generally wish such a relationship known, so these items are usually kept a jealous secret.

  • Enhancement bonus: +1
  • On-hit: fear (DC=14) (50% / 2 rounds
  • Required level: 7