
Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics[]
Race: reptilian
Size: medium
Alignment: neutral evil
Armor class: 16
Hit points: 38
Attack bonus: +6
Damage: d8+2, (battleaxe)
Disarmed: d3+2 (unarmed strike)
Abilities | ||
---|---|---|
strength | 15 | |
dexterity | 12 | |
constitution | 15 | |
intelligence | 9 | |
wisdom | 10 | |
charisma | 10 |
Trained skills:(‡) discipline (8), listen (3), parry (2)
Feats: armor proficiency (light), armor proficiency (medium), barbarian fast movement, dodge, shield proficiency, uncanny dodge I, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) nw_oldchiefa
Special ability[]
This lizardfolk chieftain can use its rage ability once per day.
Notes[]
See also: lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer), lizardfolk warrior