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Lizardfolk chieftain
Lizardfolk chieftain

Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.

Statistics[]

Race: reptilian
Size: medium
Alignment: neutral evil
Armor class: 17
Hit points: 24
Attack bonus: +1/-3
Damage: d6+1, d6 (dual rapiers)
Disarmed: d3+1 (unarmed strike)

Hit dice (level): 5
Challenge rating: 4

Saves
  fortitude 5
reflex 5
will 1
Abilities
  strength 13
dexterity 15
constitution 13
intelligence 9
wisdom 10
charisma 10

Trained skills:(‡) disable trap (1), hide (6), listen (4), move silently (6), open lock (4), pickpocket (4), spot (4)
Feats: armor proficiency (light), evasion, sneak attack (+2d6), two-weapon fighting, uncanny dodge I, weapon finesse, weapon proficiency (creature), weapon proficiency (rogue), weapon proficiency (simple)

Blueprint:(‡) nw_oldchiefb

Notes[]

See also: lizardfolk chieftain (barbarian), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer), lizardfolk warrior