
Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
Statistics[]
Race: reptilian
Size: medium
Alignment: neutral evil
Armor class: 15
Hit points: 32
Attack bonus: +4
Damage: d6+1 (club)
Disarmed: d4+1, d4+1, d6+1 (claw, claw, bite creature weapons)
Abilities | ||
---|---|---|
strength | 13 | |
dexterity | 10 | |
constitution | 14 | |
intelligence | 9 | |
wisdom | 15 | |
charisma | 10 |
Trained skills:(‡) concentration (5), heal (4), spellcraft (0)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_oldmageb
Special abilities[]
This lizardfolk shaman is a level 3 cleric with the following spells prepared.
Level 0 | cure minor wounds, light, resistance, virtue |
---|---|
Level 1 | bless, cure light wounds (2x) |
Level 2 | cure moderate wounds, hold person, silence |
Notes[]
See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (sorcerer), lizardfolk warrior