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Lizardfolk warrior
Lizardfolk warrior
Lizardfolk warrior
Lizardfolk warrior

Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.

Statistics[]

Race: reptilian
Size: medium
Alignment: true neutral
Armor class: 15
Hit points: 11
Attack bonus: +2 or +1
Damage: d6+1 (scimitar) or d10 (heavy crossbow)

Hit dice (level): 2
Challenge rating: 2

Saves
  fortitude 4
reflex 0
will 0
Abilities
  strength 13
dexterity 10
constitution 13
intelligence 9
wisdom 10
charisma 10

Trained skills:(‡) none
Feats: weapon proficiency (creature), weapon proficiency (martial) (scimitar wielder only), weapon proficiency (simple)

Blueprint:(‡) nw_oldwarra, nw_oldwarb

Notes[]

  • There are two types of warriors, one wielding a scimitar and one wielding a heavy crossbow.
  • Neither can be disarmed, but each have two piercing-slashing creature weapons dealing d4+1 damage if their weapon is unequipped (the AI may instruct the crossbow wielder to do this).

See also: lizardfolk chieftain (barbarian), lizardfolk chieftain (rogue), lizardfolk shaman (cleric), lizardfolk shaman (sorcerer)