Spell level: bard 1; sorcerer/wizard 1; cleric with magic domain 1
Innate level: 1
School: conjuration
Descriptor: force
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no
Description: The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
Notes[]
- As a character acquires enchanted equipment, the effectiveness of this spell goes down, due to the non-stacking bonuses. At higher levels, typically only the dodge bonus has an effect, and even that is wasted if the +20 dodge bonus cap has been reached.
- Earlier mage armors (but not shadow variants) are removed from the target when this is cast.
Custom content notes[]
- script:
NW_S0_MageArm
External links[]
- Mage armor on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Mage Armor on the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.