
Magic weapons |
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1: magic weapon 3: greater magic weapon |
Spell level: bard 1; cleric 1; paladin 1; sorcerer/wizard 1
Innate level: 1
School: transmutation
Descriptor: weapon enchantment
Components: verbal, somatic
Range: touch
Area of effect: melee weapon or creature
Duration: 1 hour / level
Save: none
Spell resistance: no
Description: You empower the touched weapon with a +1 enhancement bonus.
Notes[]
- Requires Hordes of the Underdark.
- When cast on a creature, the spell affects the melee weapon in the creature's main hand (if there is one).
- This spell can be cast on seemingly unarmed creatures (such as animals) to target one of their natural weapons. The "right" slot is targeted if possible; the "bite" slot otherwise. A creature with only a "left" weapon (e.g. some polymorphs) will not benefit from this spell.
- An existing enhancement bonus will block the addition of the enhancement bonus from this spell. In particular, a player should wait for this spell to expire before casting it again on the same weapon.
Custom content notes[]
- script:
X2_S0_MagcWeap
- The standard script will not recognize custom base items as weapons.
External Links[]
- Magic weapon on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.