Magic weapon

Spell level: bard 1; cleric 1; paladin 1; sorcerer/wizard 1

Innate level: 1
School: transmutation
Descriptor: weapon enchantment
Components: verbal, somatic
Range: touch
Area of effect: melee weapon or creature
Duration: 1 hour / level
Save: none
Spell resistance: no

Description: You empower the touched weapon with a +1 enhancement bonus.


  • Requires Hordes of the Underdark.
  • When cast on a creature, the spell affects the melee weapon in the creature's main hand (if there is one).
  • This spell can be cast on seemingly unarmed creatures (such as animals) to target one of their natural weapons. The "right" slot is targeted if possible; the "bite" slot otherwise. A creature with only a "left" weapon (e.g. some polymorphs) will not benefit from this spell.
  • An existing enhancement bonus will block the addition of the enhancement bonus from this spell. In particular, a player should wait for this spell to expire before casting it again on the same weapon.

Custom content notes[]

  • script: X2_S0_MagcWeap
  • The standard script will not recognize custom base items as weapons.

External Links[]