
Charm |
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1: charm person 2: charm person or animal 3: charm monster 8: mass charm |
Spell level: sorcerer/wizard 8
Innate level: 8
School: enchantment
Descriptor: mind-affecting
Components: verbal
Range: short (8 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / level 2 levels
Save: will negates
Spell resistance: yes
Description: In the eyes of all non-allied creatures within the area of effect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dicecaster level in creatures.
Notes[]
- The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels.
- When extended, this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
- Unlike most charm spells this spell can charm player characters and their associates.
- The term "non-allied" may be misleading. Depending on PvP settings, the spell can affect members of the caster's party in the area of effect and the caster, too.
- This spell only affects humanoids, even though its description says "creatures".
- Contrary to the in-game description, the limit on hit dice is one less than twice the caster level.
- Targets who resist the spell or make their saves still count against the HD limit.
- Merchants under the influence of this spell will suffer a -15 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor.
Custom content notes[]
- script:
NW_S0_MsCharm