Mass charm

Spell level: sorcerer/wizard 8

Innate level: 8
School: enchantment
Descriptor: mind-affecting
Components: verbal
Range: short (8 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / level 2 levels
Save: will negates
Spell resistance: yes

Description: In the eyes of all non-allied creatures within the area of effect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dicecaster level in creatures.


  • The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels.
  • When extended, this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
  • Unlike most charm spells this spell can charm player characters and their associates.
  • The term "non-allied" may be misleading. Depending on PvP settings, the spell can affect members of the caster's party in the area of effect and the caster, too.
  • This spell only affects humanoids, even though its description says "creatures".
  • Contrary to the in-game description, the limit on hit dice is one less than twice the caster level.
  • Targets who resist the spell or make their saves still count against the HD limit.
  • Merchants under the influence of this spell will suffer a -15 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor.

Custom content notes[]

  • script: NW_S0_MsCharm