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(wrong term)
(limit is in terms of caster level, not caster HD. Spell uses STANDARDHOSTILE spell target selection.)
 
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|area=large
 
|area=large
 
|save=[[will]] negates
 
|save=[[will]] negates
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|line=Charm
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|line1=charm person
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|line2=charm person or animal
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|line3=charm monster
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|line8=mass charm
 
|spellresistance=yes
 
|spellresistance=yes
 
|immunity=mind-affecting
 
|immunity=mind-affecting
|duration=<del>1 [[round]] / level</del>
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|duration=1 [[round]] / <del>level</del> ''2 levels''
|desc=In the eyes of all non-allied creatures within the [[area of effect]], the personal [[reputation]] of the caster is improved by 50%. The caster can charm up to twice his [[hit dice]] in creatures.}}
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|desc=In the eyes of all non-allied creatures within the [[area of effect]], the personal [[reputation]] of the caster is improved by 50%. The caster can charm up to twice his <s>hit dice</s>[[caster level]] in creatures.}}
   
==Notes==
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== Notes ==
*The in-game spell description is incorrect with regards to the duration. This spell's duration is 1 round per 2 caster levels.
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* The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels.
 
*When [[extend spell|extended]], this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
 
*When [[extend spell|extended]], this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
 
*Unlike most charm spells this spell can charm [[player character]]s and their [[associate]]s.
 
*Unlike most charm spells this spell can charm [[player character]]s and their [[associate]]s.
  +
* The term "non-allied" may be misleading. Depending on [[PvP setting]]s, the spell can affect members of the caster's party in the area of effect and the caster, too.
*The spell will only attempt to charm [[humanoid]]s, but it will skip over non-humanoids and those with too many hit points without including their hit dice into consideration for the total.
 
  +
* This spell only affects [[humanoid]]s, even though its description says "creatures".
*The actual total hit dice of those that the spell can attempt to charm under ideal circumstances is one less than described (that is 2 times caster level minus one).
 
  +
* Contrary to the in-game description, the limit on hit dice is one less than twice the caster level.
  +
* Targets who resist the spell or make their saves still count against the HD limit.
  +
* Merchants under the influence of this spell will suffer a -15 penalty to their opposed [[appraise]] check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor.
   
==Custom content notes==
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== Custom content notes ==
*''script:'' <code>NW_S0_MsCharm.nss</code>
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* ''script:'' <code>NW_S0_MsCharm</code>

Latest revision as of 23:09, 6 June 2013

Mass charm

Spell level: sorcerer/wizard 8

Innate level: 8
School: enchantment
Descriptor: mind-affecting
Components: verbal
Range: short (8 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / level 2 levels
Save: will negates
Spell resistance: yes

Description: In the eyes of all non-allied creatures within the area of effect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dicecaster level in creatures.

Notes[]

  • The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels.
  • When extended, this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
  • Unlike most charm spells this spell can charm player characters and their associates.
  • The term "non-allied" may be misleading. Depending on PvP settings, the spell can affect members of the caster's party in the area of effect and the caster, too.
  • This spell only affects humanoids, even though its description says "creatures".
  • Contrary to the in-game description, the limit on hit dice is one less than twice the caster level.
  • Targets who resist the spell or make their saves still count against the HD limit.
  • Merchants under the influence of this spell will suffer a -15 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor.

Custom content notes[]

  • script: NW_S0_MsCharm