(wrong term) |
(limit is in terms of caster level, not caster HD. Spell uses STANDARDHOSTILE spell target selection.) |
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|area=large |
|area=large |
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|save=[[will]] negates |
|save=[[will]] negates |
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+ | |line=Charm |
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+ | |line1=charm person |
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+ | |line2=charm person or animal |
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+ | |line3=charm monster |
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+ | |line8=mass charm |
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|spellresistance=yes |
|spellresistance=yes |
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|immunity=mind-affecting |
|immunity=mind-affecting |
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− | |duration= |
+ | |duration=1 [[round]] / <del>level</del> ''2 levels'' |
− | |desc=In the eyes of all non-allied creatures within the [[area of effect]], the personal [[reputation]] of the caster is improved by 50%. The caster can charm up to twice his |
+ | |desc=In the eyes of all non-allied creatures within the [[area of effect]], the personal [[reputation]] of the caster is improved by 50%. The caster can charm up to twice his <s>hit dice</s>[[caster level]] in creatures.}} |
− | ==Notes== |
+ | == Notes == |
− | *The in-game spell description |
+ | * The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels. |
*When [[extend spell|extended]], this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels. |
*When [[extend spell|extended]], this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels. |
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*Unlike most charm spells this spell can charm [[player character]]s and their [[associate]]s. |
*Unlike most charm spells this spell can charm [[player character]]s and their [[associate]]s. |
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+ | * The term "non-allied" may be misleading. Depending on [[PvP setting]]s, the spell can affect members of the caster's party in the area of effect and the caster, too. |
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− | *The spell will only attempt to charm [[humanoid]]s, but it will skip over non-humanoids and those with too many hit points without including their hit dice into consideration for the total. |
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+ | * This spell only affects [[humanoid]]s, even though its description says "creatures". |
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− | *The actual total hit dice of those that the spell can attempt to charm under ideal circumstances is one less than described (that is 2 times caster level minus one). |
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+ | * Contrary to the in-game description, the limit on hit dice is one less than twice the caster level. |
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+ | * Targets who resist the spell or make their saves still count against the HD limit. |
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+ | * Merchants under the influence of this spell will suffer a -15 penalty to their opposed [[appraise]] check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor. |
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− | ==Custom content notes== |
+ | == Custom content notes == |
− | *''script:'' <code>NW_S0_MsCharm |
+ | * ''script:'' <code>NW_S0_MsCharm</code> |
Latest revision as of 23:09, 6 June 2013
Charm |
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1: charm person 2: charm person or animal 3: charm monster 8: mass charm |
Spell level: sorcerer/wizard 8
Innate level: 8
School: enchantment
Descriptor: mind-affecting
Components: verbal
Range: short (8 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / level 2 levels
Save: will negates
Spell resistance: yes
Description: In the eyes of all non-allied creatures within the area of effect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dicecaster level in creatures.
Notes[]
- The in-game spell description states that this spell lasts one round per level, but it actually lasts one round per two (caster) levels.
- When extended, this spell lasts 1 round per caster level, which is marginally more than twice the non-extended version at odd caster levels.
- Unlike most charm spells this spell can charm player characters and their associates.
- The term "non-allied" may be misleading. Depending on PvP settings, the spell can affect members of the caster's party in the area of effect and the caster, too.
- This spell only affects humanoids, even though its description says "creatures".
- Contrary to the in-game description, the limit on hit dice is one less than twice the caster level.
- Targets who resist the spell or make their saves still count against the HD limit.
- Merchants under the influence of this spell will suffer a -15 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 15% (of the item's value) in the PC's favor.
Custom content notes[]
- script:
NW_S0_MsCharm