- This article covers the layout of the file; for the default contents, see masterfeats.2da (contents).
The masterfeats.2da
file is the .2da that defines groupings of feats that are treated as one when they are displayed for selection during level-up (and character creation). They tend to differ in some specialization, such as skill focus being a grouping of feats and skill focus (heal) being a specialization of that grouping. After a player selects one of these "master" feats, a specialized sub-feat is then chosen from a pop-up window.
The information in this .2da generally only affects level-up, as at other times it would be the information about the sub-feats that is used.
Master feats themselves do not have prerequisites. Instead, a master feat becomes available as an option if the prerequisites of any of its sub-feats are met. Essentially, master feats are merely presentational, reducing what would otherwise be clutter in the feat selection window.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
LABEL | The name of the master feat, for the reference of the human reader. This is ignored by the game. |
STRREF | A StringRef for the name of this master feat, as displayed in the game. |
DESCRIPTION | A StringRef for the description of this master feat. |
ICON | A ResRef for the icon for this master feat. |