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(Added another description and a list of spells that don't work, prompted by a question someone asked on a forum...)
(→‎Custom content notes: more detail on how to enable)
 
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[[Image:Ife_maximize.gif|right|Maximize spell]]
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[[Image:Ife_maximize.gif|right|Maximize spell icon]]
 
[[Image:Gui_maximize.png|right|Maximized indicator]]
 
[[Image:Gui_maximize.png|right|Maximized indicator]]
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{{feat
'''Type of Feat''': [[Metamagic]]
 
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|type=metamagic
 
'''Prerequisite''': Cast 3rd-level spells
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|prereq=ability to cast 3rd-level spells
 
|desc=Maximized spells apply all variable numeric effects — including damage, number of targets, and so on — at their maximum values.
 
 
|use=A maximized spell occupies a [[spell slot]] three levels higher than normal. [[Saving throw]]s and opposed rolls, such as those made when [[dispel magic]] is cast, are not affected.
'''Specifics''': Maximized spells apply all variable numeric effects, including damage, number of targets, and so on, at their maximum values.
 
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|bonus1=wizard
 
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}}
'''Use''': A maximized spell occupies a [[spell slot]] three levels higher than normal. [[Saving throw]]s and opposed rolls, such as those made when [[dispel magic]] is cast, are not affected.
 
   
 
==Notes==
 
==Notes==
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*"Variable" numeric effects means numbers that are not known before the spell is cast. That is, it means the result of [[dice roll]]s, not numbers based on the caster level.
*This feat only maximises the result of [[Dice roll| dice rolls]], it does not maximise level-dependent effects.
 
*Some events involving variable, numeric effects can be generated by spells and not affected by this feat, these include [[Bigby's Forceful Hand| bull rushes]], [[Concealment]] checks, [[Dispel]] checks, [[Bigby's Crushing Hand| grapples]], polymorphed weapon damage dice, [[Saving throw| saving throws]], [[Skill check| skill checks]], [[Spell resistance]] rolls, [[Opposed check| strength checks]], and the generation of stats for [[Summon| summoned creatures]].
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*The "opposed rolls" not affected by this feat (in addition to the already-mentioned [[dispel]] checks) include [[touch attack]] rolls, special attack rolls (e.g. [[Bigby's forceful hand]]), [[skill check]]s, [[spell resistance]] rolls, and [[opposed check]]s.
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*Rolls made only indirectly as a result of a spell — such as rolls resulting from a spell's effect but being directly caused by an attack — are not affected by this feat. This includes the chance for an attacker to miss due to [[concealment]], damage inflicted by a [[polymorph]]ed creature, bonus damage from an item property (e.g. [[darkfire]]), and damage inflicted by a damage shield (e.g. [[death armor]]).
*The following spells possess random effects but cannot be maximised with this feat. Note that spells above a certain level cannot have this feat applied to them.
 
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*The following are the spells that possess variable numeric effects not excluded by the above considerations but that cannot be maximized with this feat. This list excludes level 7, 8, and 9 spells, as those cannot be maximized due to the lack of spell slots above level 9. (Spells that are level 6 for at least one class are included, even if they are level 7 for another class.)
**[[Bless Weapon]]
 
**[[Cloud of Bewilderment]]
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**[[Cloud of bewilderment]]
**[[Confusion]]
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**[[Ghoul touch]]
**[[Contagion]]
 
**[[Darkfire]]
 
**[[Elemental Shield]]
 
**[[Flame Weapon]]
 
**[[Ghoul Touch]]
 
 
**[[Harm]]
 
**[[Harm]]
**[[Heal]]
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**[[Heal (spell)|Heal]]
**[[Mestil's Acid Sheath]]
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**[[Mind fog]]
**[[Mind Fog]]
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**[[Poison (spell)|Poison]]
**[[Poison]]
 
 
**[[Scare]]
 
**[[Scare]]
 
**[[Shades]]
 
**[[Shades]]
**[[Shadow Conjuration]]
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**[[Shadow conjuration]]
**[[Greater Shadow Conjuration| Shadow Conjuration, Greater]]
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**[[Greater shadow conjuration| Shadow conjuration, greater]]
**[[Spike Growth]]
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**[[Spike growth]]
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*The following spells can be cast with this feat but with no change to the spell.
 
**[[Awaken]]
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**[[Tasha's hideous laughter]]
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**[[Wounding whispers]]
   
 
==Builder notes==
 
==Builder notes==
'''Item feat''': No, But it can be added with custom content.
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'''Item feat:''' No, But it can be added with custom content.
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable''': Yes
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'''Removable:''' yes
   
'''Reusable''': Yes
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'''Reusable:''' yes
   
'''Script''': Hardcoded
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'''Script:''' hardcoded
   
 
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
 
*This feat can be added to [[iprp_feats.2da]] and work as an item feat, but note that [[wizard]]s and [[divine]] spellcasters will only need to have the item equipped while preparing their [[spellbook]]s and not during [[rest]]ing or spellcasting. [[Spellhook]]ing can be used to verify that the caster has the [[feat]] if it is used as an item feat.
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* Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of <code>[[spells.2da]]</code>. Maximize spell is the third bit of this bitfield.
*Custom spells should have [[script]] support for this feat.
 
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* Whether or not casting a spell with this feat impacts the results depends on the spell's [[script]]. The key scripting command is <code>[[GetMetaMagicFeat]]</code>.
 
[[Category:Feats]]
 
[[Category:Magical Concepts]]
 
[[Category:Metamagic Feats]]
 
[[Category:Wizard Bonus Feats]]
 
[[Category:Pre-Epic Feats]]
 

Latest revision as of 04:25, 24 July 2019

Maximize spell icon
Maximized indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 3rd-level spells

Specifics: Maximized spells apply all variable numeric effects — including damage, number of targets, and so on — at their maximum values.

Use: A maximized spell occupies a spell slot three levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.

Notes[]

Builder notes[]

Item feat: No, But it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of spells.2da. Maximize spell is the third bit of this bitfield.
  • Whether or not casting a spell with this feat impacts the results depends on the spell's script. The key scripting command is GetMetaMagicFeat.