Type of Feat: Metamagic
Prerequisite: Cast 3rd-level spells
Specifics: Maximized spells apply all variable numeric effects, including damage, number of targets, and so on, at their maximum values.
Use: A maximized spell occupies a spell slot three levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.
Notes
- This feat only maximises the result of dice rolls, it does not maximise level-dependent effects.
- Some events involving variable, numeric effects can be generated by spells and not directly affected by this feat, although this feat may affect bonuses or penalties a spell applies to such events. These include bull rushes, Concealment checks, Dispel checks, grapples, polymorphed weapon damage dice, saving throws, skill checks, Spell resistance rolls, strength checks, and the generation of stats for summoned creatures.
- The following spells possess random effects but cannot be maximised with this feat. Note that spells above a certain level cannot have this feat applied to them.
Builder notes
Item feat: No, But it can be added with custom content.
Custom content notes
Removable: Yes
Reusable: Yes
Script: Hardcoded
- This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
- Custom spells should have script support for this feat.