Metagaming refers to the practice of using out-of-character (OOC) information to affect in-character (IC) events in the game. Depending upon the gameworld, this practice can sometimes be viewed as an offense.
Examples:
- A new player in a given gameworld is given information by another player in an offline setting that allows the new character to gain experience, wealth, or items without the character having to work for them.
- Players in an area give other players in a different area information about what is ahead of them when in-character communication would not normally be possible.
- Player A using their high level character to get revenge on another player's character for killing one of Player A's lower level characters.
- A player drops money and/or items somewhere and picks it up with another of his characters.