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A '''module''' is essentially a story written for [[Neverwinter Nights]]. It is usually a self-contained adventure, although some modules—particularly [[persistent world]] modules—span a geographic area of a [[gameworld]].
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A '''module''' is essentially a story written for [[Neverwinter Nights]]. It is usually a self-contained adventure, although some modules—particularly [[persistent world]] modules—span an entire [[gameworld]].
Multiple modules can be strung together into a [[campaign]] (for example, the [[original campaign]] consists of seven modules), with [[player character]]s automatically going to the next module as the current one ends.
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Multiple modules can be strung together into a campaign (for example, the [[original campaign]] consists of seven modules), with [[player character]]s automatically going to the next module as the current one ends.
A module contains all the [[area]]s, [[non-player character]]s, [[item]]s, and other objects that make up the story's setting, as well as the conversations and [[script]]s that implement the plot of the story being told.
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A module contains all the locations, [[non-player character]]s, [[item]]s, and other objects that make up the story's setting, as well as the conversations and [[script]]s that implement the plot of the story being told.
 
In short, it contains all that a player can see while playing.
 
In short, it contains all that a player can see while playing.
   
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Since anyone who has bought Neverwinter Nights can make a module, there have been a large number of modules made (the [[Neverwinter Vault (community)|Neverwinter Vault]] has thousands of modules available for download<ref>[http://nwvault.ign.com/View.php?view=Modules.List Full module list] @ NWVault</ref>). Some of these link into the stories of the [[official campaign]]s, but most weave their own tales. Naturally, as there is no central oversight of these modules, the quality varies dramatically, with some being "trash" and others rated more highly than the official campaigns. To help players find the higher-quality modules, the Vault has a hall of fame consisting of a few hundred of the modules with high ratings from other players.<ref>[http://nwvault.ign.com/View.php?view=modules.HOF Modules Hall of Fame] @ NWVault</ref>
 
Since anyone who has bought Neverwinter Nights can make a module, there have been a large number of modules made (the [[Neverwinter Vault (community)|Neverwinter Vault]] has thousands of modules available for download<ref>[http://nwvault.ign.com/View.php?view=Modules.List Full module list] @ NWVault</ref>). Some of these link into the stories of the [[official campaign]]s, but most weave their own tales. Naturally, as there is no central oversight of these modules, the quality varies dramatically, with some being "trash" and others rated more highly than the official campaigns. To help players find the higher-quality modules, the Vault has a hall of fame consisting of a few hundred of the modules with high ratings from other players.<ref>[http://nwvault.ign.com/View.php?view=modules.HOF Modules Hall of Fame] @ NWVault</ref>
 
A few [[BioWare module|BioWare-made modules]] are included with various editions of ''Neverwinter Nights'' in addition to those that make up the official campaigns. Several are just demonstrations of content that was new at the time, though.
 
   
 
== References ==
 
== References ==
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