Morag: The Queen of the Old Ones embodies all the royal majesty, ancient power and evil cruelty of the creator race.
Statistics[]
Race: Reptilian
Size:
Alignment: lawful evil
Armor class: 16
Hit points: 195
Attack bonus: +13/+9
Damage: 1d6+4 bludgeoning damage; 20-20(x2) critical hits (magic staff)
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 18 | |
constitution | 18 | |
intelligence | 20 | |
wisdom | 12 | |
charisma | 27 |
Trained skills:(‡) concentration (23), spellcraft (22)
Feats: combat casting, dodge, great fortitude, maximize spell, spell focus (evocation), spell penetration, toughness, weapon finesse, weapon focus (mace), weapon proficiency (creature), weapon proficiency (simple).
Blueprint:(‡)
Special abilities[]
Morag has permanent true seeing. In addition, Morag has a unique set of protections, based on her protectors, each of whom provides one or more immunities to Morag as long as that protector lives.
- Protector Against Flame: immunity to fire damage (100%)
- Protector Against Frost: immunity to cold damage (100%)
- Protector Against the Lessers: immunity to sonic damage (100%), acid damage (100%), critical hits, death magic, disease, fear, knockdown, level drain / ability drain, level 9 spells and lower, mind-affecting spells, paralysis, poison, and sneak attacks
- Protector Against the Mace: immunity to bludgeoning damage (100%)
- Protector Against the Spear: immunity to piercing damage (100%)
- Protector Against the Storm: immunity to electrical damage (100%)
- Protector Against the Sword: immunity to slashing damage (100%)
- Protector Against Venom: immunity to poison
Note that immunity to poison is provided by two protectors.
Spells[]
Morag has the following spells: wail of the banshee (x1), incendiary cloud (x1), power word, stun (x1), chain lightning (x2), mass haste (x1), lesser spell mantle (x1), elemental shield (x1), enervation (x1), flame arrow (x2), lightning bolt (x1).