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(Reordering/revising the article to start with BioWare's description & pruning the guidelines)
 
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'''"Malefactor":''' A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
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A '''neutral evil''' villain does whatever she can get away with, shedding no tears for those she harms. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any more noble. However, she doesn't have the restless nature or love of conflict that a [[chaotic evil]] villain has. The criminal who robs and murders to get what she wants is neutral evil. Neutral evil represents evil without honor and without variation.
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<!-- The above comes from BioWare (StrRef 454). Please do not edit mercilessly. -->
   
Some neutral evil villains hold up [[evil]] as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
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This [[alignment]] is seen by some to be the most despicable, the most pure evil, as it seeks harm to individuals ([[evil]]) with no mollification due to protocol ([[law]]) or discord ([[chaos]]). Some neutral evil characters partake in evil for its own sake, while some simply have no regard for others. They break rules when convenient but can still appreciate the usefulness of some degree of order.
   
==Notes==
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The extreme of the neutral evil alignment is represented in [[Neverwinter Nights]] as a rating of "50" in law-chaos and "0" in good-evil. The alignment title is "malefactor".
*Those who choose Neutral Evil enjoy it because it represents pure evil without honor and without variation.
 
   
 
==Guidelines==
 
==Guidelines==
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# Has no qualms about hurting or killing anyone.
 
#Places no value on honor.
 
#Places no value on honor.
#Gravitates toward tasks that involve crime and destruction.
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# Might keep promises to allies, but does not feel bound to do so.
#Considers taking bribes and bribing others acceptable.
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# Might accept another's authority in name only.
#Satisfies and lives for himself/herself.
 
 
#May betray friends to advance a cause or to benefit herself.
 
#May betray friends to advance a cause or to benefit herself.
#Kills without mercy.
 
#Won't support a rebellion, nor support the law.
 
 
[[Category: Alignments]]
 
[[Category: Alignments]]

Latest revision as of 01:06, July 8, 2011

A neutral evil villain does whatever she can get away with, shedding no tears for those she harms. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any more noble. However, she doesn't have the restless nature or love of conflict that a chaotic evil villain has. The criminal who robs and murders to get what she wants is neutral evil. Neutral evil represents evil without honor and without variation.

This alignment is seen by some to be the most despicable, the most pure evil, as it seeks harm to individuals (evil) with no mollification due to protocol (law) or discord (chaos). Some neutral evil characters partake in evil for its own sake, while some simply have no regard for others. They break rules when convenient but can still appreciate the usefulness of some degree of order.

The extreme of the neutral evil alignment is represented in Neverwinter Nights as a rating of "50" in law-chaos and "0" in good-evil. The alignment title is "malefactor".

GuidelinesEdit

  1. Has no qualms about hurting or killing anyone.
  2. Places no value on honor.
  3. Might keep promises to allies, but does not feel bound to do so.
  4. Might accept another's authority in name only.
  5. May betray friends to advance a cause or to benefit herself.
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