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# [[Thief Pick Pocket Tool]] - Allows a PC [[rogue]] to attempt to steal from another PC's at a distance and not give himself away in the game as normal NWN does. To all viewers, it appears the rogue is just using an item.<BR>
 
# [[Thief Pick Pocket Tool]] - Allows a PC [[rogue]] to attempt to steal from another PC's at a distance and not give himself away in the game as normal NWN does. To all viewers, it appears the rogue is just using an item.<BR>
 
# [[Tavern System]] - A multifunctional generic Tavern template that automates a variety of functions associated with Inns and Taverns.<BR>
 
# [[Tavern System]] - A multifunctional generic Tavern template that automates a variety of functions associated with Inns and Taverns.<BR>
  +
# Unified and simple [[Persistence API]] that works with the same scripting regardless of the persistence engine used.
 
# <BR>
 
# <BR>
   

Revision as of 14:29, 19 December 2005

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NRS Features

A feature is simply some aspect of something that carries out a function and/or provides a benefit. For purposes of the Wiki Rules then, an NRS Feature is an individual function of the overall package that adds some benefit to the game that was not already present, or else improves some aspect of the game in some way. Features can be posted as either actualized scripts, or ideas that need scripting. You don't have to be a super scripter to contribute your ideas.

A good example would be the scripts required to make torches in the game burn according to D&D 3rd edition rules (limited time, lanterns need refueling, lanterns burn brighter than torches, etc). This Torch feature improves something about the game.

NRS Feature List

This list of features is just starting. Add in your own ideas and watch folks expand them. Or, add code yourself!

  1. torch feature
  2. Death system
  3. Player respawn system
  4. Persistent Inventory
  5. Player Killer Control System
  6. Campfire system - Enables cooking of food, provides a torch, enables faster hit point recovery, but also increases chance of wandering monsters.
  7. Thief Pick Pocket Tool - Allows a PC rogue to attempt to steal from another PC's at a distance and not give himself away in the game as normal NWN does. To all viewers, it appears the rogue is just using an item.
  8. Tavern System - A multifunctional generic Tavern template that automates a variety of functions associated with Inns and Taverns.
  9. Unified and simple Persistence API that works with the same scripting regardless of the persistence engine used.