An ochre jelly is an amorphous creature that resembles a dark yellow amoeba.
Alignment: true neutral
Armor class: 5, 7, 8
Hit points: 62, 30, 15
Attack bonus: +5, +6, +5
large: 2d4+2 bludgeoning damage + d4 acid damage (creature weapon)
small: 1d4+2 bludgeoning damage + d4 acid damage (creature weapon)
tiny: 1d4+2 bludgeoning damage + 1 acid damage (creature weapon)
Hit dice (level): 6, 4, 2
Challenge rating: 5, 3, 1
|fortitude||7, 6, 5|
|reflex||-2, -3, -4|
|will||1, 0, -1|
Size: large, small, tiny
|bludgeoning||100%, 75%, 50%|
|piercing||100%, 75%, 50%|
|slashing||100%, 75%, 50%|
|electrical||100%, 75%, 50%|
Special abilities Edit
Ochre jellies may split into two smaller jellies when they are physically attacked or targeted by certain spells (specifically hammer of the gods, storm of vengeance, or the electrical spells ball lightning, chain lightning, electric jolt, Gedlee's electric loop, great thunderclap, or lightning bolt). Large jellies will always split into small ones under these conditions, but small jellies will only split (into tiny ones) if the game difficulty setting is "normal" or harder (tiny jellies never split). When an ochre jelly splits, its hit points are split between the new creatures (more precisely, the new creatures are damaged as needed – but always at least by one – to bring their hit point total down to half the originating creature's total).
- Added in patch 1.67, courtesy of the Pirates of the Sword Coast premium module.
- Splitting an ochre jelly doubles the available ichor, as each creature drops an ichor, regardless of jelly size.
- A bug in the script
nw_ochrejelly_osccauses this creature to run a standard OnDamaged event handler (
x2_def_ondamage) during the OnSpellCastAt event.